EduMobility 2.0
EduMobility 2.0 brings emerging vehicle technologies closer to vocational education. The project connects ADAS, autonomous and electric vehicle technologies with programming, artificial intelligence, sensor systems and modern digital manufacturing. Our aim is to bridge the gap between rapidly developing automotive technology and practical education by creating learning opportunities that are accessible, flexible and strongly connected to hands-on work.
Why EduMobility 2.0?
Vehicle technology is developing rapidly, while vocational education must continuously adapt its equipment, knowledge and teaching methods. EduMobility 2.0 responds by developing practical, flexible and accessible ways to teach autonomous, electric and software-driven mobility through real technical tasks, digital learning and hands-on experimentation.
What is EduMobility 2.0 about?
The project combines several rapidly developing technology fields into practical vocational learning experiences.
Future Mobility
Electric vehicles, ADAS and autonomous driving technologies become understandable through practical learning and experimentation.
Digital Skills
Programming, artificial intelligence and machine learning connect automotive education with the software-driven technologies shaping modern mobility.
Smart Technologies
Sensors, control systems and digital technologies allow learners to understand how vehicles perceive, process information and respond to their environment.
Learning by Doing
VR, 3D printing, digital prototyping and functional vehicle prototypes turn technical concepts into practical, testable learning experiences.
Turning New Technology into Practical Education
EduMobility 2.0 is designed to help vocational education respond to technological change with practical tools, knowledge and international cooperation.
Modernise VET
Bring emerging automotive, digital and autonomous technologies into vocational education and help schools develop relevant future-oriented competencies.
Connect Theory with Practice
Combine digital learning with programming, simulation, prototyping, sensor integration and practical vehicle development.
Make Technology Accessible
Develop reusable and flexible learning opportunities that can be adapted by different learners, teachers and educational institutions.
Target Groups
The project is centred on vocational learners and educators, while its resources are designed to remain useful in a wider education and professional context.
VET Students
Learners developing practical skills for the future of automotive technology and mobility.
VET Educators
Teachers and trainers integrating emerging technologies into practical vocational education.
Adult Learners & Professionals
Automotive professionals and adult learners updating their knowledge as vehicle technology evolves.
Education Institutions
Vocational schools and other educational organisations looking for adaptable technology-based learning resources.
One Project. Many Disciplines.
Modern vehicles no longer belong to a single technical field. EduMobility 2.0 brings mechanics, electronics, software and digital technologies together in one practical learning environment.
Discover the Project
Meet the European partnership, explore what the project is creating and follow its international activities.
Partners & Contacts
Meet the five organisations from four countries and discover the expertise each partner brings to EduMobility 2.0.
Project Outcomes
Explore the digital learning resources, technologies, practical methods and vehicle prototypes developed through the project.
Meetings & Activities
Follow the project journey through international meetings, teaching and learning activities and practical cooperation.
