Co-funded by the Erasmus+ Programme of the European Union
European Union · Erasmus+ KA2 Cooperation Partnership

EduMobility 2.0

Bridging VET education and next-generation autonomous vehicles

EduMobility 2.0 brings emerging vehicle technologies closer to vocational education. The project connects ADAS, autonomous and electric vehicle technologies with programming, artificial intelligence, sensor systems and modern digital manufacturing. Our aim is to bridge the gap between rapidly developing automotive technology and practical education by creating learning opportunities that are accessible, flexible and strongly connected to hands-on work.

🇪🇺 Erasmus+ KA220-VET 📅 2025–2028 🎓 Vocational Education & Training 🚗 Future Mobility 🤖 STEM & AI
The challenge

Why EduMobility 2.0?

Vehicle technology is developing rapidly, while vocational education must continuously adapt its equipment, knowledge and teaching methods. EduMobility 2.0 responds by developing practical, flexible and accessible ways to teach autonomous, electric and software-driven mobility through real technical tasks, digital learning and hands-on experimentation.

Technology Meets Education

What is EduMobility 2.0 about?

The project combines several rapidly developing technology fields into practical vocational learning experiences.

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Future Mobility

Electric vehicles, ADAS and autonomous driving technologies become understandable through practical learning and experimentation.

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Digital Skills

Programming, artificial intelligence and machine learning connect automotive education with the software-driven technologies shaping modern mobility.

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Smart Technologies

Sensors, control systems and digital technologies allow learners to understand how vehicles perceive, process information and respond to their environment.

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Learning by Doing

VR, 3D printing, digital prototyping and functional vehicle prototypes turn technical concepts into practical, testable learning experiences.

Project Objectives

Turning New Technology into Practical Education

EduMobility 2.0 is designed to help vocational education respond to technological change with practical tools, knowledge and international cooperation.

01

Modernise VET

Bring emerging automotive, digital and autonomous technologies into vocational education and help schools develop relevant future-oriented competencies.

02

Connect Theory with Practice

Combine digital learning with programming, simulation, prototyping, sensor integration and practical vehicle development.

03

Make Technology Accessible

Develop reusable and flexible learning opportunities that can be adapted by different learners, teachers and educational institutions.

Who Is It For?

Target Groups

The project is centred on vocational learners and educators, while its resources are designed to remain useful in a wider education and professional context.

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VET Students

Learners developing practical skills for the future of automotive technology and mobility.

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VET Educators

Teachers and trainers integrating emerging technologies into practical vocational education.

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Adult Learners & Professionals

Automotive professionals and adult learners updating their knowledge as vehicle technology evolves.

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Education Institutions

Vocational schools and other educational organisations looking for adaptable technology-based learning resources.

One Project. Many Disciplines.

Modern vehicles no longer belong to a single technical field. EduMobility 2.0 brings mechanics, electronics, software and digital technologies together in one practical learning environment.

Electric Mobility ADAS Autonomous Driving Programming Artificial Intelligence Machine Learning Sensors VR 3D Printing Digital Prototyping
Explore EduMobility 2.0

Discover the Project

Meet the European partnership, explore what the project is creating and follow its international activities.